Wednesday, May 22, 2019

Amongst the Shadows:










Animation of this excerpt:
Animation short at youtube.com


       The train rattled down the tracks, coursing through the city and wrapping around Frisco Regions.   Track 75 crossed from the Midwest over the sludge that once was Oklahoma, now coated in green from border to border.  The tracks were designed to run a thousand meters over the sludge swamping the planet.  No life dared to rake through the radioactive carnage that pocketed the Earth with organic debris, leftover from devastating wars.  The swamps of green were a memorial to a past that was best forgotten.
     Within the train, the passengers bobbed back and forth, scattered throughout the car, hiding their faces and secluding against the windows.  They were bundled in heavy coats marked by holes and tears like their bodies, and like the car seats that were marred with graffiti and stabbed with holes.  Breeds would venture eye contact with their train neighbors but as their retinas connected, a fear grew inside of them, realizing that they could inadvertently challenge the wrong Breed.  A simple misunderstanding could result in a gun blast.  They quickly turned away.  They recoiled like timid, tortured animals, stuffed in an overused cage.
       The sky deepened to a darker green, wafting pink puffs of toxic fumes.  
Every few seconds, a sign sped past, warning the passengers with threats, fines and punishments from entering the City of Dallas.  Colored in blue and black with gold stars, the signs promised periodic searches for weapons and severe punishments for illegal activity.  On each passing sign, the language became more aggressive.  Graphic pictures showed hungry and beaten criminals in DARC (Dallas Area Rehabilitation Center). 
Subsidized by the local corporations, the Lone Star of Radioactive Dallas (LORD) exercised the legal constraints on the citizens and used DARC as their main imprisonment facility.  Every city had a recognized police force to rein order over the chaos.    Like most law enforcement, the LORDs started as a contracted gang led by a Robin Luddite but then transformed into a legitimate arm of the law, until the corporations tired of them.   
In the front seat, a timid and round creature curled against the train wall, scared and alone, fearing the disapproving eyes and the scornful remarks from his peers.  Gus Sips was not accustomed to being so far from home, so far from family, so ignorant of his neighbors; so endangered by random violence.  
His coat tightly wrapped around him to hide the Biotech wired and soldered together by his own hands.  He abused his body with Biotech so he could adapt and enter into cyberspace.  He had survived his forties in a small town, outside of the major cities.  He was old in the face, but young in the mind.  His koala bear features were difficult to hide.  The gray fur framed his face, his fingernails clawed, and the dark irises of his eyes widened.  
Isolated from the cruelness of the corporate cities, Gus Sips had dreamed of a life in the Luddite world.  He sought the chance to work as part of an underground that was feared and awed by many survivors.  He wanted to breathe the toxic airs, to cruise through cyberspace for a Robin Luddite; to troll through a world that he could only relive in AV records.  
Running from the ugliness of those cities, his parents had cowered into an isolated town surrounded by sludge, decay and poor.  For years, Gus never revealed his secret obsession to his parents, afraid to offend his father.  
Only two weeks ago, his father died.  Now Gus was truly free.  And so he embarked to the closest city.  Naïve of the workings of such a corrupt world, Gus Sips charged ahead into the violent madness that very few had survived.  
He dedicated his secret career to becoming a Loader; a contract hired to infiltrate corporate computer networks, to decode barcodes and passwords, to upload viruses and to download usable information.  Biotech was the common technology infused into the flesh, used to reinforce the body with armor, but more extensive manipulation mutilated the body for nefarious reasons.  Loader implants allowed the user to cruise through cyberspace like mentally tracking through daydreams.
Along the horizon, the disintegrating buildings of old Dallas stabbed the sky.  The buildings wagged like old men waiting for their deaths; life dragged them along to suffer a little longer.  Glass shards, metal scraps and paper trash tumbled from their sides.   Between train tracks and bridges, sewage pipes poured radioactive sludge into lakes, creating moats around the city.
     A Huey Bell helicopter patrolled across the horizon, panning searchlights into the dark recesses of alleys and vacant buildings.  Gunfire chirped like bird calls.  Sirens wailed in the background as LORDs hunted down contracts.  
The Reunion Ball sat alone like a rejected classmate pushed into the corner by bullies.  A chunk of its neck had been bitten out by mortar fire but its balled head defiantly stood proud over the neon signs of the neighboring clubs.  Old paper files blew out the smashed windows, raining on the huddled Breeds scurrying across pothole stricken streets.  
In the distance and far to the west, Fort Worth decayed.  The city had been transformed into a Venice of sludge seeping between buildings.  The old highways were now crumbled; a few stanchions, braces and pillars remained defiant, waist deep in sludge rivers and moats.  Its city had been vaporized by chemical weapons and warheads that were aimed at Dallas but missing their targets and leaving behind skeletal metal frames.
      Slithering around Old Dallas, a single train raced along a forgotten path, along a forbidden track.  The train was vacant and powered by an unknown energy that no one could unplug.  It was a symbol ghosting around the city in blind circles; life dredged along its continuous path, heedless and suffering. 
Arriving at the Frisco Regions, Gus’ train screeched to a halt, stuttering along the track four more times before the doors hissed open.  A crowd of blue and gold shadows assembled outside the car.  Mumbles passed between Breeds as the LORDs argued over the operational protocols.  At the engine’s sputtering shutdown, passengers stood at the exits while the doors released a hiss and slid open.  They were greeted by LORDs guarding every exit with smiles and rifles.     
The next chapter:

http://www.youtube.com/watch?v=vuToT18sjhM&feature=related





To read more:

Barnes and Noble (nook):

Kindle:

Available in print($8.99): http://www.amazon.com/dp/1477547428





Friday, October 27, 2017

Lonely House II: romantic mystery in a haunted house



Amid a desert of sandy plains, rocky ridgelines and flattop plateaus, a lonely carpenter is sent out by mysterious benefactors to repair a Summer House.  For Reginald Alphadem, it is the perfect job for the carpenter who loves isolation.  He can spend the next eight months repairing, renovating and designing the perfect summer place.

But unexpected arrivals during a storm ruin his dreams.  A family of eight, two parents, two children and four cats wander aimlessly about the home, making a mess wherever they go.  A couple of drug addicts invade his space and play with his tools.  And Fresca presumes authority by bossing everyone around.

But Reginald finds a love interest among them.  Becca is a quirky lady that dances as a matter of course and carries a pet spider.  Unfortunately, no one in the house likes either of them.  This makes it difficult for him to make repairs and pursue Becca.

The storm has isolated the group from escaping, and strange occurrences leads Reginald to believe they are in trouble.  The mystery starts with a few dead dogs and then a couple of cats.  Then there are strange sightings of a creature at night.  But then, one of their own goes missing.

The mystery becomes dangerous.  Strange things are happening to the group, each discovering an odd alteration to their bodies.  But that isn’t the worse of it.  Their lives are in danger; something is stalking them.

Kindle: https://www.amazon.com/dp/B076WS74VM/


Monday, August 28, 2017

Thieves in Sabimn



After the loss of his son and then his wife, Tawrett Fames returnd to the planet where he declared his nuptials.  While working for TMB, he his surrounded by friends and enemies; one of them is responsible for his wife’s rape and death.  He has been given an important mission to retrieve an object that could steer the war in favor of the human race.  But after a battle with Abuths and unforeseen events, their starship is whisked across space and crashes on Sabimn.

He must find a way to return to the company and avoid a war.

TMB Inc. is a corporate power that protects the human race from Abuths and other dangers in the galaxy.  With adults incapacitated by a disease, the company uses teenagers and even younger to serve as soldiers to fight for them.

The human population of Sabimn are terrorized by a race called Coerallins.  The Coerallins use organic technology for weapons and machinery, as well as to enslave the humans.  Desperate for change, the human leaders attempt to coax Tawrett and his soldiers to help defeat their foe by destroying the Eye Ruby.  Tawrett is reluctant, not willing to get involved with their dispute.  But the mysteries of Sabimn keep growing as he discovers the secret to his brother’s death and much more.

Tawrett must make a decision to help the human race or discard their hopes.  Surrounded by friends and enemies, he is unsure who to trust.

Sabimn’s magical properties force the past memories to surface and haunt him, where he will discover new mysteries and perhaps answers to his future.

Will he return to his old ways, or continue acting on the company’s desires.

Watch this Trailer: https://youtu.be/EXLRlAK5zk8

For Kindle on Amazon: https://www.amazon.com/Thieves-Sabimn-TMB-inc-Book-ebook/dp/B01HN13FI2


Tuesday, February 14, 2017

Mercenaries Playing Chess



Tawrett Fames is determined to find Durakuss.  He believes that the curse from Sabimn had transported his bodyguard to another realm known as Kralust.  But there are risks.  The Admiral Council already suspects that he and his crew are lying about their adventure on Sabimn so they must keep quiet about their discoveries.  That isn’t easy, with a few missing comrades and questions lingering.

Tawrett is impeded by an Abuth warship and the murders of some crewmen.  They are surrounded by enemies and terrors that they cannot fully perceive.

With a new bodyguard trailing him and some old acquaintances, Tawrett travels to Kralust without orders.  But Kralust is filled with terrors and nightmares exiled from the TMB corporations many years before, the aftermath of horrors abandoned by terrible minds.

But there is an unexpected twist to his secret mission; he will discover the truth about his wife’s death and the false accusations against his friend, Ragilla.  But those truths will shaken him to the core and force him on a path that he has feared walking.

Kindle: https://www.amazon.com/Mercenaries-Playing-Chess-inc-Book-ebook/dp/B01MTOGTU3

Monday, October 31, 2016

Lonely House: haunted mystery


Jennifer Alexander was searching for a new life.  She packed her possessions and set out to find a job in a new city.  During a heavy thunderstorm, she is detoured from the highway and led towards an abandoned house on top of a plateau.

This house is not ordinary, packed with antique furniture from decades ago.  The technology is antiquated.  The house appears to be abandoned but there is evidence that someone had once lived there recently.

The thunderstorm drives many people to seek the comfort of the house, a family of three, a manager, a female couple, an old man and a couch potato.  The heavy rains strand them there, some of their cars falling off the cliff in mudslides.  The house is like a time capsule of 70s and 80s furniture and items, except there does not appear to be any outlets or phone jacks.

On the first night, strange sounds scare the new residents, odd and spooky noises.  The following morning, they discover someone missing.  After searching the house, they are clueless as to how and why the person disappeared.  People are frightened that something haunts the house and seeks out to harm them.

Thomas Dreckerd is the only person that does not believe in ghosts; he is determined to learn the answers to the disappearances and the source of the noises.  Jennifer grooms an attraction to Thomas and follows him on his exploration of the house’s many mysteries.

As people continue to disappear, the mystery intensifies.  The other residents begin to blame Jennifer.  The others turn against her after several days of pummeling thunderstorms continue.

Jennifer and the others realize that they are not the only ones in the house.  There are secrets.  But something else lingers.  Will they be able to stop what is happening?  Or will they each be doomed to fate?

This story is set in the Blue Star Series universe but it hangs independent from the epic story.  This story relates to a specific marker mentioned in Restoration of Atlantis.  It is a haunted mystery and romance with science fiction elements.


Kindle:
http://www.amazon.com/Lonely-House-Fifth-World-Stories-ebook/dp/B00NDK0ZQI

Barnes n Noble:
http://www.barnesandnoble.com/w/lonely-house-jax-e-garson/1120320212


On Paperback ($8.99): http://www.amazon.com/Lonely-House-Fifth-World-Stories/dp/1508741913

Tuesday, August 30, 2016

Fifth World

Trapped on Blue Star, two Special Forces are stranded in an alien solar system.  At first, they were sent to secure the Blue Star space station for their nations but they quickly learned that they were not in control of their fates.  An ambiguous race of small machines, the Scragg, have propelled the station to a planet and isolated the soldiers in the lower sections.

Colonel Flagstaad is determined to find a way back home for his soldiers.  Their original enemy are prisoners laboring to repair the damaged Garuda space shuttle.  The two enemies need to find a way to work together without killing each other, to eventually persuade the Scragg to send them home.  But that mission would be difficult when some prisoners are conspiring against them.

To make the situation worse, the Colonel has a civilian that irritates him, a presumptuous Chinese Commander that annoys him and a French Professor that infuriates him.  His daughter-in-law is an insolent Officer and his son is drifting away from him.  He is surrounded by nagging frustrations that he cannot command to cease.

He remains stubborn, determined to force the Scragg to return them home, but the mischievous machines had something else in mind… They force the soldiers from the space station.  The events lead them to crash on an alien world, the opposite of what he wanted.

Now, they are stranded on an alien world.

The soldiers explore its mysteries, but there is something familiar about it.  The animals seem like creatures ripped from the pages of myth, legend and extinction.  They hunt Griffins, fight off Balinese Tigers and watch Unicorns herd with American Buffalo.  All of this is strange enough, without witnessing a Native American tribe living on the planet.
   
Still determined to find a way home, Colonel Flagstaad pushes forward to investigate the disappearance of the original scientists from the space station and learn the secrets of how to return home.  Not even the eggheads can seem to slow down his steady march and stubborn focus.

Enter the Fifth World for the human race.  The cycle has restarted.  The end is near.  The beginning is over.  The exploration of this old world will bring into light the mysteries of Atlantis, Stonehenge, Nibiru, Hopi Prophecies and much more.

This book contains violence, adult situations and adult language.


Amazon (Kindle): http://www.amazon.com/Fifth-World-Blue-Star-ebook/dp/B00BQ52JA2

Barnes and Noble:
http://www.barnesandnoble.com/w/fifth-world-jax-e-garson/1114784774


Buy on paperback $9.99: http://www.amazon.com/Fifth-World-Blue-Star-3/dp/1492809675

Sunday, May 15, 2016

Dark Wine trailer


Follow Captain Jarod Garren as he enters the 26th century; a Century of unimaginable dreams.  Captain Garren was denied his dreams.  He had the drive and the potential but the forces around him were pulling him away.

An interstellar war is brewing.  Races will come together in common purpose to fight against an evil foe.

A temporal anomaly propelled humans from the 21st century into the future.  Those humans are treated unfairly and labeled as 21 Cents by the Intersystem Conglomerate, an alliance of human colonies brought together by economics.  No one knows how the 21 Cents got there, and no one seems to be interested in figuring out the truth while there is a war going on.

Caused by a series of unfair circumstances, Jarod Garren is given a chance to build a ship as part of a competition.  After Captain Garren successfully constructs a freighter out of scrap metal and junk, The Intersystem Conglomerate will not give the 21 Cent a chance to prove his engineering prowess.

Despite the prejudices against him, Captain Garren manages to assemble a crew of unique friends and attains a contract to serve an Uthorogud General to deliver supplies for the war effort.  The war gives all of them a chance to dispel the lies about Captain Garren and his 21 Cent peers, but the Conglomerate will not make it easy.

But a mystery unfolds that reveals the secrets to how the 21 Cents had arrived in the 26th century.  There are players set against them, trying to undermine the progress of Dark Wine and her crew.

Take a spin on Dark Wine, a simple freighter with incredible engineering talents.  And follow the wacky and gifted crew of misfits, thieves, detectives, doctors, losers and assassins.

This book is intended for adults only: it contains violence, language, and adult situations.

Watch this Trailer: https://youtu.be/-tIbuU1UZ98


Kindle
http://www.amazon.com/dp/B00DKIA90A

Barnes and Noble
http://www.barnesandnoble.com/w/dark-wine-jax-e-garson/1115860077

Buy on paperback for $9.99
http://www.amazon.com/Dark-Wine-Jax-E-Garson/dp/1493779982